If Ghost of Tsushima 2 wants to maintain player freedom while telling a story about personal choice and responsibility, it should make both scripted decisions and gameplay choices matter more. Additionally, the final choice of the story doesn't have much weight to it, impacting the endgame only superficially. For instance, the game's characters will condemn Jin for using stealth tactics, but this will happen even if the player regularly rejects stealth options. This Hot Spring is located in the Southern portion of Gonoura Cape, which is in the South-West corner of the island. ![]() Visiting Hot Springs will increase your health. Player Choice Should Matter More in Ghost of Tsushima 2įor a game that is so centered on the theme of honor and responsibility, Ghost of Tsushima is a bit noncommittal when it comes to the player's role in the narrative. This portion of the guide explains how to get to Jitos Foothills Hot Spring in Act 3: Kamiagata map section. This site is not associated with and/or endorsed by the Sony Interactive Entertainment or Sucker Punch Productions. Denser environment design, more surprises, random events, and a fleshed-out movement system could all help achieve this end. Kamiagata Region Map Bamboo Strikes Shinto Shrines Hot Springs Haiku Inari Shrines Pillars of Honor Lighthouses Mongol Camps You are not permitted to copy any image, text or info from this page. Essentially, Ghost of Tsushima 2 should make the actual process of moving through the world and uncovering its mysteries more interesting, rather than just offering 'pots of gold' as rewards for exploration. ![]() Collectibles, secrets, and charmingly unique activities like haikus and hot springs are interesting enough, but the sequel needs to push the envelope, giving players intrinsic motivation for exploration. Ghost of Tsushima's open-world design, while avoiding many of the most common pitfalls of the genre, arguably doesn't do enough to set itself apart from other, more inventive games. ![]() Ghost of Tsushima 2 Needs to Evolve Its Open-World Approach
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